I have a bazillion DIP chips because years ago a hackerspace was shutting down and was going to throw out their large collection. I took it off their hands and have been lugging it around ever since.
After coming across it in my studio junk I started thinking about quick projects that I could do with the parts. I thought it might be fun to lay them out using a generative system in Houdini . The exercise turned into an exploration of different packing methods. Also I made a little procedural DIP chip generator asset in Houdini which was fun.
Same method but with lines generated from a noise function:
An interesting failure along the way (using point relax):
Here was a different approach using a packing method that I learned from this Entagma tutorial video on a 3D model of my head.