Dandelion - A Satellite Hacking Game

Dandelion was going to be a game about satellite hacking. I wanted to make a game that was very hard and required real hacking skills to play. And I wanted to create a virtual fantasy world which could only be explored like a hacker would explore a network they are taking over.

Each of the satellites ran a version of the Beta virtual machine which was used for the class Computation Structures (6.004) at MIT.

I started writing it in C using SDL for the graphics and I used Lua for scripting to make it easier to prototype.

It was fun to write some scripts to generate satellite shapes, like this Hilbert Curve satellite:

The code is up on GitHub .